Beispiel #1
0
 public override void MapLoaded(Map map)
 {
     base.MapLoaded(map);
     _fireManager     = new FireManager();
     _fireConeOverlay = new FireConeOverlay();
     PawnStatusTracker.Reset();
 }
Beispiel #2
0
        public override void WorldLoaded()
        {
            base.WorldLoaded();
            _extendedDataStorage =
                UtilityWorldObjectManager.GetUtilityWorldObject <ExtendedDataStorage>();

            // Ticks appear to be run before MapLoaded, so we need a FireManager available
            _fireManager = new FireManager();
        }
Beispiel #3
0
        public override void WorldLoaded()
        {
            base.WorldLoaded();
            _extendedDataStorage =
                Find.World.GetComponent <ExtendedDataStorage>();

            // Ticks appear to be run before MapLoaded, so we need a FireManager available
            _fireManager = new FireManager();
        }