public Unlock ( Locks locks, bool updateClient = false ) : Locks | ||
locks | Locks | Locks to deactivate. |
updateClient | bool | Sends CharacterUnlock to client if true. |
Résultat | Locks |
public Unlock ( Locks locks, bool updateClient = false ) : Locks | ||
locks | Locks | Locks to deactivate. |
updateClient | bool | Sends CharacterUnlock to client if true. |
Résultat | Locks |