AcquireItem() public méthode

Adds item to creature's inventory and shows an acquire window.
public AcquireItem ( Item item ) : void
item Item
Résultat void
Exemple #1
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		public override void Reward(Creature creature, Quest quest)
		{
			creature.AcquireItem(Item.CreateEnchant(OptionSetId));
		}
Exemple #2
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		public override void Reward(Creature creature, Quest quest)
		{
			creature.AcquireItem(Item.Create(this.ItemId, this.Amount));
		}
Exemple #3
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		public override void Reward(Creature creature, Quest quest)
		{
			creature.AcquireItem(Item.CreateWarpScroll(this.ItemId, this.Portal));
		}
Exemple #4
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        /// <summary>
        /// Handles item burning, retruns whether it was successful.
        /// </summary>
        /// <param name="creature"></param>
        /// <param name="item"></param>
        /// <param name="campfire"></param>
        /// <param name="enchantersBurn"></param>
        public bool Burn(Creature creature, Item item, Prop campfire, bool enchantersBurn)
        {
            var skill = creature.Skills.Get(SkillId.Enchant);
            var enchantBurnSuccess = false;
            var powderBurnSuccess = false;
            var exp = 0;

            // Enchanter's Burn
            if (enchantersBurn)
            {
                var rnd = RandomProvider.Get();

                var isEquip = item.HasTag("/equip/");
                var hasEnchantBurnItems = (creature.Inventory.Has(51102) && creature.Inventory.Has(63016)); // Mana Herb + Holy Water

                // Enchant burning
                if (!isEquip || !hasEnchantBurnItems)
                {
                    // Unofficial
                    Send.SystemMessage(creature, Localization.Get("You don't the necessary items."));
                    return false;
                }

                // Get chances
                // All unofficial
                var rank = (skill == null ? 16 : (int)skill.Info.Rank);
                var enchantChance = (skill == null ? 0 : skill.RankData.Var3);

                // Campfire r8+ bonus
                if (enchantChance > 0 && campfire.Temp.CampfireSkillRank.Rank >= SkillRank.R8)
                    enchantChance += (16 - rank);

                // Powder = double enchant chance, based on the Wiki saying
                // r1 doesn't guarantee getting the enchants, but it does
                // guarantee getting powder.
                var powderChance = enchantChance * 2;

                // Debug
                if (creature.Titles.SelectedTitle == TitleId.devCAT)
                    Send.ServerMessage(creature, "Debug: Chance for enchant: {0:0}, chance for powder: {1:0}", enchantChance, powderChance);

                // Try prefix
                if (item.OptionInfo.Prefix != 0 && rnd.Next(100) < enchantChance)
                {
                    var enchant = Item.CreateEnchant(item.OptionInfo.Prefix);
                    creature.AcquireItem(enchant);
                    enchantBurnSuccess = true;
                }

                // Try suffix
                if (item.OptionInfo.Suffix != 0 && rnd.Next(100) < enchantChance)
                {
                    var enchant = Item.CreateEnchant(item.OptionInfo.Suffix);
                    creature.AcquireItem(enchant);
                    enchantBurnSuccess = true;
                }

                // Try suffix
                if (item.OptionInfo.Prefix + item.OptionInfo.Suffix != 0 && rnd.Next(100) < powderChance)
                {
                    var powder = new Item(62003); // Blessed Magic Powder
                    creature.AcquireItem(powder);
                    powderBurnSuccess = true;
                }

                // Reduce items
                creature.Inventory.Remove(51102, 1); // Mana Herb
                creature.Inventory.Remove(63016, 1); // Holy Water

                // Training
                this.BurnTraining(skill, enchantBurnSuccess, powderBurnSuccess);

                // Success/Fail motion
                Send.UseMotion(creature, 14, enchantBurnSuccess ? 0 : 3);
            }

            // Add exp based on item buying price (random+unofficial)
            if (item.OptionInfo.Price > 0)
            {
                exp = 40 + (int)(item.OptionInfo.Price / (float)item.Data.StackMax / 100f * item.Info.Amount);
                creature.GiveExp(exp);
            }

            // Remove item from cursor
            creature.Inventory.Remove(item);

            // Effect
            Send.Effect(MabiId.Broadcast, creature, Effect.BurnItem, campfire.EntityId, enchantBurnSuccess);
            Send.Notice(creature, NoticeType.MiddleSystem, Localization.Get("Burning EXP {0}"), exp);

            return true;
        }
Exemple #5
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		public override void Reward(Creature creature, Quest quest)
		{
			creature.AcquireItem(Item.CreatePattern(ItemId, FormId, UseCount));
		}