public ScriptVariant GetShaderParameter(string name) { ScriptVariant variant = new ScriptVariant(); csi_Atomic_RenderPath_GetShaderParameter(nativeInstance, name, variant.nativeInstance); return(variant); }
public void SetShaderParameter(string name, ScriptVariant variant) { csi_Atomic_RenderPath_SetShaderParameter(nativeInstance, name, variant.nativeInstance); }
public bool SetKeyFrame(float time, ScriptVariant variant) { return(csi_Atomic_ValueAnimation_SetKeyFrame(nativeInstance, time, variant.nativeInstance)); }
public void SetShaderParameter(string name, ScriptVariant variant) { csi_Atomic_Material_SetShaderParameter(nativeInstance, name, variant.nativeInstance); }
public bool SetKeyFrame(float time, ScriptVariant variant) { return csi_Atomic_ValueAnimation_SetKeyFrame(nativeInstance, time, variant.nativeInstance); }