public static void SpawnShip() { if (Ship == null) { Ship = new PlayerShip(Config.CurrentShipTop); enemySpawnTimer.Fire += new NotifyHandler(enemySpawnTimer_Fire); } //if (Ship2 == null) // Ship2 = new PlayerShip(Config.CurrentShipTop); //if (Players[(int)playerIndex].Ship == null) // Players[(int)playerIndex].Ship = new PlayerShip(Config.ShipSpriteSheet); }
public static void RemoveShip(PlayerShip ship) { if (Ship == ship) { Ship = null; } //for (int i = 0; i < Players.Length; i++) // if (Players[i].Ship == ship) // Players[i].Ship = null; }