private void DoesRockHitPlayer()
 {
     if (ProximitySphere.Intersects(player.ProximitySphere))
     {
         player.GotHit();
         RockDistroyedByPlayer();
     }
 }
Exemple #2
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 private void DoesShotHitPlayer()
 {
     if (ProximitySphere.Intersects(player.ProximitySphere))
     {
         Deactivate();
         player.GotHit();
     }
 }