Exemple #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                this.Exit();
            }

            // TODO: Add your update logic here
            switch (gameState)
            {
            case GameStates.TitleScreen: break;

            case GameStates.Playing: starField.Update(gameTime);
                break;

            case GameStates.PlayerDead: break;

            case GameStates.GameOver: break;
            }

            base.Update(gameTime);
        }