Exemple #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            // TODO: Add your drawing code here
            spriteBatch.Begin();
            if (gameState == GameStates.TitleScreen)
            {
                spriteBatch.Draw(titleScreen, new Rectangle(0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height), Color.White);
            }

            if ((gameState == GameStates.Playing) || (gameState == GameStates.PlayerDead) || (gameState == GameStates.GameOver))
            {
                starField.Draw(spriteBatch);
            }

            if ((gameState == GameStates.GameOver))
            {
            }

            spriteBatch.End();

            base.Draw(gameTime);
        }