/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); // TODO: Add your drawing code here spriteBatch.Begin(); if (gameState == GameStates.TitleScreen) { spriteBatch.Draw(titleScreen, new Rectangle(0, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height), Color.White); } if ((gameState == GameStates.Playing) || (gameState == GameStates.PlayerDead) || (gameState == GameStates.GameOver)) { starField.Draw(spriteBatch); } if ((gameState == GameStates.GameOver)) { } spriteBatch.End(); base.Draw(gameTime); }