private static void startGamePostLevelLoaded() { IngameManager.startGame(startingGameNumberOfPlayers); // Important!!! startingGame = false; }
public override float damage(float damage, IPlayer author) { life -= damage; IngameManager.recordDamage(author, user, damage, life <= 0); return(life); }
public void Start() { IngameManager.startGame(1); }