private static void startGamePostLevelLoaded()
        {
            IngameManager.startGame(startingGameNumberOfPlayers);

            // Important!!!
            startingGame = false;
        }
        public override float damage(float damage, IPlayer author)
        {
            life -= damage;

            IngameManager.recordDamage(author, user, damage, life <= 0);

            return(life);
        }
 public void Start()
 {
     IngameManager.startGame(1);
 }