public void GainPoint(StatController stat) { UnspentPoints += 1; StatDescriptionText.text = stat.Description; }
private void Awake() { Instance = this; Background.SetVector("_Speed", new Vector4(Speed / 4f, 0, 0, 0)); }
public void SpendPoint(StatController stat) { UnspentPoints -= 1; StatDescriptionText.text = stat.Description; }