Exemple #1
0
        public void SetHit(float damage)
        {
            var effectiveDamage = Mathf.Max(0f, CalculateEffectiveDamage(damage));

            Health -= effectiveDamage;
            if (Health <= 0f)
            {
                _state = State.Killed;
                _gameManager.EnemyKilled(this);
            }
        }