Exemple #1
0
 public GoToTargetLeaf(WarriorUnit unit)
 {
     mUnit = unit;
 }
Exemple #2
0
 public LockTargetLeaf(WarriorUnit unit, bool force)
 {
     mUnit  = unit;
     mForce = force;
 }
Exemple #3
0
 public CheckStrategyLeaf(WarriorUnit unit, Strategy strategy)
 {
     mUnit     = unit;
     mStrategy = strategy;
 }
Exemple #4
0
 public AttackOrder(WarriorUnit unit, RtsGameObject target)
 {
     mUnit   = unit;
     mTarget = target;
 }
Exemple #5
0
 public CheckTargetInRangeLeaf(WarriorUnit unit)
 {
     mUnit = unit;
 }
Exemple #6
0
 public KillTargetLeaf(WarriorUnit unit)
 {
     mUnit        = unit;
     mAttackTimer = TimeSpan.Zero;
 }