Example #1
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 public GoToTargetLeaf(WarriorUnit unit)
 {
     mUnit = unit;
 }
Example #2
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 public LockTargetLeaf(WarriorUnit unit, bool force)
 {
     mUnit  = unit;
     mForce = force;
 }
Example #3
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 public CheckStrategyLeaf(WarriorUnit unit, Strategy strategy)
 {
     mUnit     = unit;
     mStrategy = strategy;
 }
Example #4
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 public AttackOrder(WarriorUnit unit, RtsGameObject target)
 {
     mUnit   = unit;
     mTarget = target;
 }
Example #5
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 public CheckTargetInRangeLeaf(WarriorUnit unit)
 {
     mUnit = unit;
 }
Example #6
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 public KillTargetLeaf(WarriorUnit unit)
 {
     mUnit        = unit;
     mAttackTimer = TimeSpan.Zero;
 }