static void BuildGlobalAssetBundles()
        {
            BuilderWindow window = EditorWindow.GetWindow <BuilderWindow>("全局AssetBundle", true);

            window.IsSingle = false;
        }
        static void BuildSingleAssetBundle()
        {
            BuilderWindow window = EditorWindow.GetWindow <BuilderWindow>("局部AssetBundle", true);

            window.IsSingle = true;
        }