private void AddQue(GameObject que, DoorType orientation, int playerNum)
 {
     if (displayedQues.ContainsKey(playerNum))
     {
         if (displayedQues[playerNum].orientation == orientation)
         {
             return;
         }
         Destroy(displayedQues[playerNum].que);
         displayedQues[playerNum] = new QueNode(que, orientation);
     }
     else
     {
         displayedQues.Add(playerNum, new QueNode(que, orientation));
     }
     que.transform.position = new Vector3(
         transform.position.x + xOffset,
         transform.position.y + yOffset,
         transform.position.z + zOffset);
 }
 public QueNode(int i)
 {
     info = i;
     link = null;
 }