private void AddQue(GameObject que, DoorType orientation, int playerNum) { if (displayedQues.ContainsKey(playerNum)) { if (displayedQues[playerNum].orientation == orientation) { return; } Destroy(displayedQues[playerNum].que); displayedQues[playerNum] = new QueNode(que, orientation); } else { displayedQues.Add(playerNum, new QueNode(que, orientation)); } que.transform.position = new Vector3( transform.position.x + xOffset, transform.position.y + yOffset, transform.position.z + zOffset); }
public QueNode(int i) { info = i; link = null; }