private void OnBtnBackClick() { //PanelGame.Inst.Back(); PanelManager.Back(); }
public virtual void Home() { PanelManager.Home(); Player.Inst.State = PlayerStateType.None; }
public void OpenToEnsureView() { this.InitEnsureView(); PanelManager.Open(this.EnsureView.Root); }
public void OpenToResultView() { this.InitResultView(); PanelManager.Open(this.ResultView.Root); }
public void OpenToNullView() { this.InitNullView(); PanelManager.Open(this.NullView.Root); }
public void OpenToDetailView() { this.InitDetailView(); PanelManager.Open(this.DetailView.Root); }
public void OpenToBrowseView() { this.Init(); PanelManager.OpenChild(this.BrowseView.Root); }
public override void Open(object data) { PanelManager.Open(this.gameObject); Player.Inst.State = PlayerStateType.Exchange; this.OpenChild(this.BrowseView); }
public override void Open(object data) { PanelManager.Open(this.gameObject); }