public static void ApplyTerrainTextures(Planet planet, TerrainTexture[] textures) { //MeshFilter filter = sphere.GetComponent<MeshFilter>(); //Mesh mesh = filter.mesh; //foreach (TerrainTexture t in textures) { //planet.land.renderer.material = (Material) GameObject.Instantiate (planetProps.landMaterial); //} }
public void AddTerrainTexture(TerrainTexture terrainTexture) { this.terrainTextures.Add (terrainTexture); }