public void Update(KeyboardState kstate, GameTime gameTime) { if (active) { paddle.Update(kstate, gameTime, ball); ball.Update(kstate, gameTime, level, paddle); level.Delete(); if (level.blocks.Count == 0) { numberLevel++; if (numberLevel >= 10) { numberLevel = 1; } ball = new Ball(game, game.Content.Load <Texture2D>("png/ballBlue"), new Vector2(0, 0)); paddle = new Paddle(game, game.Content.Load <Texture2D>("png/paddleRed"), new Vector2(0, 0)); level = new Level(game, numberLevel); } } }