Beispiel #1
0
 public void Update(KeyboardState kstate, GameTime gameTime)
 {
     if (active)
     {
         paddle.Update(kstate, gameTime, ball);
         ball.Update(kstate, gameTime, level, paddle);
         level.Delete();
         if (level.blocks.Count == 0)
         {
             numberLevel++;
             if (numberLevel >= 10)
             {
                 numberLevel = 1;
             }
             ball   = new Ball(game, game.Content.Load <Texture2D>("png/ballBlue"), new Vector2(0, 0));
             paddle = new Paddle(game, game.Content.Load <Texture2D>("png/paddleRed"), new Vector2(0, 0));
             level  = new Level(game, numberLevel);
         }
     }
 }