Exemple #1
0
        public MenuButton InstantiateMenuButton(GameObject _parentButtonContainerGO, ButtonContainer _parentButtonContainerScript, Transform _buttonContainerTransform)
        {
            GameObject newMenuButtonGO     = Instantiate(prefabMenuButton);
            MenuButton newMenuButtonScript = newMenuButtonGO.GetComponent <MenuButton>();

            Button newMenuButtonUnityButtonScript = newMenuButtonGO.GetComponent <Button>();

            newMenuButtonScript.unityButtonScript = newMenuButtonUnityButtonScript;
            newMenuButtonUnityButtonScript.onClick.AddListener(HandleMenuButtonClick);

            RectTransform newMenuButtonRectTransform = newMenuButtonGO.GetComponent <Image>().rectTransform;

            newMenuButtonScript.rectTransformScript = newMenuButtonRectTransform;
            newMenuButtonRectTransform.sizeDelta    = _parentButtonContainerScript.buttonDimensions;

            newMenuButtonGO.GetComponent <Transform>().SetParent(_buttonContainerTransform);

            return(newMenuButtonScript);
        }
Exemple #2
0
        public ButtonContainer InitButtonContainer(GameObject _buttonContainerGO, Transform _buttonContainerTransform)
        {
            ButtonContainer   curButtonContainerScript = _buttonContainerGO.GetComponent <ButtonContainer>();
            int               buttonsToCreateCount     = 0;
            List <MenuButton> newMenuButtonScripts     = new List <MenuButton>();

            // set amount of buttons to create based on a condition of what these buttons will represent
            if (curButtonContainerScript.buttonContainerType == ButtonContainerType.playerToolsInShop)
            {
                foreach (Tool curTool in GameManager.singleton.playerAllTools)
                {
                    MenuButton newMenuButtonScript = InstantiateMenuButton(_buttonContainerGO, curButtonContainerScript, _buttonContainerTransform);
                    newMenuButtonScript.menuButtonType = MenuButtonType.item;

                    newMenuButtonScript.representedToolScript = curTool;

                    newMenuButtonScripts.Add(newMenuButtonScript);
                }
            }

            curButtonContainerScript.childMenuButtonScripts = newMenuButtonScripts;
            return(curButtonContainerScript);
        }
Exemple #3
0
        public void HandleMenuButtonClick()
        {
            GameObject currentlySelectedButtonGO = eventSystemScript.currentSelectedGameObject;

            if (currentlySelectedButtonGO != null)
            {
                MenuButton currentlySelectedButtonScript = currentlySelectedButtonGO.GetComponent <MenuButton>();
                if (currentlySelectedButtonScript != null)
                {
                    if (currentlySelectedButtonScript.menuButtonType == MenuButtonType.item)
                    {
                        Debug.Log(currentlySelectedButtonScript.representedToolScript.name);
                    }
                }
                else
                {
                    Debug.Log("a button was clicked, but its gameobject had no MenuButton script");
                }
            }
            else
            {
                Debug.Log("a button was clicked, but there was no currently selected gameobject, somehow");
            }
        }