Exemple #1
0
        public static BaseObjectDictionary voicechannelNames   = new BaseObjectDictionary(); // For channels created at scenario time ONLY

        public static void Clear()
        {
            activeRegionNames   = new BaseObjectDictionary();
            teamNames           = new BaseObjectDictionary();
            ruleNames           = new BaseObjectDictionary();
            scoreNames          = new BaseObjectDictionary();
            speciesNames        = new BaseObjectDictionary();
            unitNames           = new BaseObjectDictionary();
            chatroomNames       = new BaseObjectDictionary();
            whiteboardroomNames = new BaseObjectDictionary();
        }
Exemple #2
0
        public static BaseObjectDictionary voicechannelNames = new BaseObjectDictionary();// For channels created at scenario time ONLY
 
        public static void Clear()
        {
            activeRegionNames = new BaseObjectDictionary();
            teamNames = new BaseObjectDictionary();
            ruleNames = new BaseObjectDictionary();
            scoreNames = new BaseObjectDictionary();
            speciesNames = new BaseObjectDictionary();
            unitNames = new BaseObjectDictionary();
            chatroomNames = new BaseObjectDictionary();
            whiteboardroomNames = new BaseObjectDictionary();
        }