/// 初期化 protected override bool DoInit() { objCh = new ObjChEnemyWall(TexId, pos1, pos2); objCh.Init(); deadMark = false; return(true); }
/// 初期化 protected override bool DoInit() { objCh = new ObjChEnemyWall(TexId ,pos1 ,pos2); objCh.Init(); deadMark = false; return true; }