/// 初期化
        protected override bool DoInit()
        {
            objCh = new ObjChEnemyWall(TexId, pos1, pos2);
            objCh.Init();
            deadMark = false;

            return(true);
        }
        /// 初期化
        protected override bool DoInit()
        {
            objCh = new ObjChEnemyWall(TexId ,pos1 ,pos2);
            objCh.Init();
            deadMark = false;

            return true;
        }