Exemple #1
0
        // returns true if koan valid, false if koan invalid. NOTE: Takes care of toupper
        public static bool FillKoanDisplay(Context pContext, FlowLayout pFlow, string sKoan)
        {
            bool bValid = true;

            // reset layout
            pFlow.RemoveAllViews();

            // get the image for each piece and add it
            List <string> lPieces = GetPieceParts(sKoan);

            foreach (string sPiece in lPieces)
            {
                int iRes = GetPieceImage(sPiece);
                if (iRes == 0)
                {
                    bValid = false; continue;
                }

                ImageView pImageView = new ImageView(pContext);
                pImageView.SetImageResource(iRes);
                pFlow.AddView(pImageView);
            }

            // return whether koan was valid or naw
            return(bValid);
        }
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);
            this.SetContentView(Resource.Layout.Game_ZendoDisprove);

            // get data
            string sRule  = this.Intent.GetStringExtra("Rule");
            string sGuess = this.Intent.GetStringExtra("Guess");

            // fill the elements
            TextView pRule = FindViewById <TextView>(Resource.Id.txtRule);

            pRule.Text = "Your rule - '" + sRule + "'";
            TextView pRuleGuess = FindViewById <TextView>(Resource.Id.txtRuleGuess);

            pRuleGuess.Text = "Guessed rule - '" + sGuess + "'";

            // get other important gui elements
            m_pKoanDisplay    = FindViewById <FlowLayout>(Resource.Id.flowKoan);
            m_pKoanTextEditor = FindViewById <EditText>(Resource.Id.txtKoanBuilder);

            m_pKoanTextEditor.TextChanged += delegate { this.FillKoan(); };

            Button pYes   = FindViewById <Button>(Resource.Id.btnHasBuddhaNature);
            Button pNo    = FindViewById <Button>(Resource.Id.btnHasNotBuddhaNature);
            Button pGrant = FindViewById <Button>(Resource.Id.btnGrantEnlightenment);

            pYes.Click += delegate
            {
                Intent pIntent = new Intent(this, typeof(ZendoActivity));
                pIntent.PutExtra("Type", "disprove");
                pIntent.PutExtra("Koan", m_pKoanTextEditor.Text.ToUpper());
                pIntent.PutExtra("HasBuddhaNature", true);
                pIntent.PutExtra("Disprove", true);
                this.SetResult(Result.Ok, pIntent);
                this.Finish();
            };

            pNo.Click += delegate
            {
                Intent pIntent = new Intent(this, typeof(ZendoActivity));
                pIntent.PutExtra("Type", "disprove");
                pIntent.PutExtra("Koan", m_pKoanTextEditor.Text.ToUpper());
                pIntent.PutExtra("HasBuddhaNature", false);
                pIntent.PutExtra("Disprove", true);
                this.SetResult(Result.Ok, pIntent);
                this.Finish();
            };

            pGrant.Click += delegate
            {
                Intent pIntent = new Intent(this, typeof(ZendoActivity));
                pIntent.PutExtra("Type", "disprove");
                pIntent.PutExtra("Disprove", false);
                this.SetResult(Result.Ok, pIntent);
                this.Finish();
            };

            FillKoan();
        }
Exemple #3
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);
            this.SetContentView(Resource.Layout.Game_ZendoPredict);

            // Create your application here

            string sKoan  = this.Intent.GetStringExtra("Koan");
            string sKoans = this.Intent.GetStringExtra("Koans");             // xml

            // fill the primary koan thing
            FlowLayout pPredictFlow = FindViewById <FlowLayout>(Resource.Id.flowKoan);

            Master.FillKoanDisplay(this, pPredictFlow, sKoan);

            // fill the list of koans
            LinearLayout pKoansLayout = FindViewById <LinearLayout>(Resource.Id.lstKoans);

            pKoansLayout.RemoveAllViews();
            XElement        pKoansXml = XElement.Parse(sKoans);
            List <XElement> pKoans    = pKoansXml.Elements("Koan").ToList();

            for (int i = pKoans.Count - 1; i >= 0; i--)
            {
                XElement pKoan = pKoans[i];

                // create the row view
                View       pView = LayoutInflater.From(this).Inflate(Resource.Layout.Game_ZendoKoanRow, pKoansLayout, false);
                FlowLayout pFlow = pView.FindViewById <FlowLayout>(Resource.Id.lstKoanImages);

                string sKoanText = pKoan.Value;
                Master.FillKoanDisplay(this, pFlow, sKoanText);

                pKoansLayout.AddView(pView);
            }

            // buttons
            Button pYes = FindViewById <Button>(Resource.Id.btnHasBuddhaNature);
            Button pNo  = FindViewById <Button>(Resource.Id.btnHasNotBuddhaNature);

            pYes.Click += delegate
            {
                Intent pIntent = new Intent(this, typeof(ZendoActivity));
                pIntent.PutExtra("Type", "predict");
                pIntent.PutExtra("Prediction", true);
                this.SetResult(Result.Ok, pIntent);
                this.Finish();
            };
            pNo.Click += delegate
            {
                Intent pIntent = new Intent(this, typeof(ZendoActivity));
                pIntent.PutExtra("Type", "predict");
                pIntent.PutExtra("Prediction", false);
                this.SetResult(Result.Ok, pIntent);
                this.Finish();
            };
        }
Exemple #4
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);
            this.SetContentView(Resource.Layout.Game_ZendoCreateRule);

            // Create your application here

            EditText pRule   = FindViewById <EditText>(Resource.Id.txtRule);
            Button   pSubmit = FindViewById <Button>(Resource.Id.btnSubmitInitial);

            // get the good koan elements
            m_pImageRowGood = FindViewById <FlowLayout>(Resource.Id.lstKoanImagesGood);
            m_pGoodKoan     = FindViewById <EditText>(Resource.Id.txtGoodKoan);

            // get the bad koan elements
            m_pImageRowBad = FindViewById <FlowLayout>(Resource.Id.lstKoanImagesBad);
            m_pBadKoan     = FindViewById <EditText>(Resource.Id.txtBadKoan);

            // add element event handlers
            m_pGoodKoan.TextChanged += delegate { this.FillGoodKoan(); };
            m_pBadKoan.TextChanged  += delegate { this.FillBadKoan(); };

            pSubmit.Click += delegate
            {
                if (m_pGoodKoan.Text == "" || m_pBadKoan.Text == "" || pRule.Text == "")
                {
                    var pBuilder = new AlertDialog.Builder(this);
                    pBuilder.SetMessage("No fields can be blank.");
                    pBuilder.SetPositiveButton("Ok", (e, s) => { return; });
                    pBuilder.Show();
                }
                else
                {
                    Intent pIntent = new Intent(this, typeof(ZendoActivity));
                    pIntent.PutExtra("Type", "initial");
                    pIntent.PutExtra("Rule", pRule.Text);
                    pIntent.PutExtra("CorrectKoan", "T" + m_pGoodKoan.Text.ToUpper());
                    pIntent.PutExtra("IncorrectKoan", "F" + m_pBadKoan.Text.ToUpper());
                    SetResult(Result.Ok, pIntent);
                    this.Finish();
                }
            };

            Button pExampleButton = FindViewById <Button>(Resource.Id.btnExampleRules);

            pExampleButton.Click += delegate
            {
                Intent pIntent = new Intent(this, typeof(ZendoExampleRulesActivity));
                StartActivity(pIntent);
                this.SetResult(Result.Canceled);
            };

            // put the initial truth/false stones
            this.FillGoodKoan();
            this.FillBadKoan();
        }
Exemple #5
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);
            this.SetContentView(Resource.Layout.Game_ZendoGuess);

            // get extras
            string   sKoans    = this.Intent.GetStringExtra("Koans");
            XElement pKoansXml = XElement.Parse(sKoans);

            // fill koans box
            LinearLayout pKoansLayout = FindViewById <LinearLayout>(Resource.Id.lstKoans);

            pKoansLayout.RemoveAllViews();
            List <XElement> pKoansXmlChildren = pKoansXml.Elements("Koan").ToList();

            for (int i = pKoansXmlChildren.Count - 1; i >= 0; i--)
            {
                XElement pKoan = pKoansXmlChildren[i];

                View pView = LayoutInflater.From(this).Inflate(Resource.Layout.Game_ZendoKoanRow, pKoansLayout, false);

                FlowLayout pFlow = pView.FindViewById <FlowLayout>(Resource.Id.lstKoanImages);

                string sKoanText = pKoan.Value;
                Master.FillKoanDisplay(this, pFlow, sKoanText);

                pKoansLayout.AddView(pView);
            }

            // submit button
            Button pSubmit = FindViewById <Button>(Resource.Id.btnGuess);

            pSubmit.Click += delegate
            {
                EditText pGuessText = FindViewById <EditText>(Resource.Id.txtGuess);
                Intent   pIntent    = new Intent(this, typeof(ZendoActivity));
                pIntent.PutExtra("Type", "guess");
                pIntent.PutExtra("Guess", pGuessText.Text);
                this.SetResult(Result.Ok, pIntent);
                this.Finish();
            };
        }
Exemple #6
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);
            this.SetContentView(Resource.Layout.Game_ZendoAnalyzeKoan);

            // display the koan
            FlowLayout pFlow = FindViewById <FlowLayout>(Resource.Id.flowKoan);
            string     sKoan = this.Intent.GetStringExtra("Koan");
            string     sRule = this.Intent.GetStringExtra("Rule");

            Master.FillKoanDisplay(this, pFlow, sKoan);

            TextView pRuleText = FindViewById <TextView>(Resource.Id.txtRule);

            pRuleText.Text = "Your rule - '" + sRule + "'";


            Button pYes = FindViewById <Button>(Resource.Id.btnHasBuddhaNature);
            Button pNo  = FindViewById <Button>(Resource.Id.btnHasNotBuddhaNature);

            pYes.Click += delegate
            {
                Intent pIntent = new Intent(this, typeof(ZendoActivity));
                pIntent.PutExtra("Type", "analysis");
                pIntent.PutExtra("HasBuddhaNature", true);
                this.SetResult(Result.Ok, pIntent);
                this.Finish();
            };
            pNo.Click += delegate
            {
                Intent pIntent = new Intent(this, typeof(ZendoActivity));
                pIntent.PutExtra("Type", "analysis");
                pIntent.PutExtra("HasBuddhaNature", false);
                this.SetResult(Result.Ok, pIntent);
                this.Finish();
            };
        }
        private void GetUserBoard()
        {
            // send the request to the server
            string sBody     = Master.BuildCommonBody(Master.BuildGameIDBodyPart(m_sGameID));
            string sResponse = WebCommunications.SendPostRequest(Master.GetBaseURL() + Master.GetGameURL("Zendo") + "GetUserBoard", sBody, true);

            XElement pResponse = Master.ReadResponse(sResponse);

            if (pResponse.Attribute("Type").Value == "Error")
            {
                throw new Exception(pResponse.ToString());
            }

            // get the specific parts
            XElement pStatusXml     = pResponse.Element("Data").Element("Status");
            XElement pActionXml     = pResponse.Element("Data").Element("Action");
            XElement pNumGuessesXml = pResponse.Element("Data").Element("NumGuesses");
            XElement pMasterXml     = pResponse.Element("Data").Element("Master");
            XElement pPlayersXml    = pResponse.Element("Data").Element("Players");
            XElement pEventsXml     = pResponse.Element("Data").Element("Events");
            XElement pKoansXml      = pResponse.Element("Data").Element("Koans");

            TextView pGameStatusText = FindViewById <TextView>(Resource.Id.txtGameStatus);

            pGameStatusText.Text = pStatusXml.Element("Text").Value;

            // TODO: handle data tag in status
            FlowLayout pFlow = FindViewById <FlowLayout>(Resource.Id.flowStatusKoan);

            if (pStatusXml.Element("Data").Value != "")
            {
                string sKoan = pStatusXml.Element("Data").Element("Koan").Value;

                Master.FillKoanDisplay(this, pFlow, sKoan);
                LinearLayout.LayoutParams pParams = new LinearLayout.LayoutParams(new ViewGroup.LayoutParams(LayoutParams.FillParent, LayoutParams.WrapContent));
                pParams.SetMargins(30, 0, 30, 30);
                pFlow.LayoutParameters = pParams;
            }
            else
            {
                pFlow.RemoveAllViews();
                LinearLayout.LayoutParams pParams = new LinearLayout.LayoutParams(new ViewGroup.LayoutParams(LayoutParams.FillParent, LayoutParams.WrapContent));
                pParams.SetMargins(0, 0, 0, 0);
                pFlow.LayoutParameters = pParams;
            }

            // set the action button accordingly
            Button pActionButton = FindViewById <Button>(Resource.Id.btnAction);
            Button pGiveUpButton = FindViewById <Button>(Resource.Id.btnGiveUp);

            pGiveUpButton.Enabled = true;
            pActionButton.Enabled = true;
            string sAction = pActionXml.Value;

            pActionButton.Click -= m_pActionButtonDelegate;
            if (sAction == "join")
            {
                pActionButton.Text      = "Join Game";
                m_pActionButtonDelegate = delegate
                {
                    string   sResponse2 = WebCommunications.SendPostRequest(Master.GetBaseURL() + Master.GetGameURL("Zendo") + "JoinGame", sBody, true);
                    XElement pResponse2 = Master.ReadResponse(sResponse2);

                    var pBuilder = new AlertDialog.Builder(this);
                    pBuilder.SetMessage(pResponse2.Element("Text").Value);
                    pBuilder.SetPositiveButton("Ok", (e, s) => { this.GetUserBoard(); });
                    pBuilder.Show();
                };
            }
            else if (sAction == "initial")
            {
                pActionButton.Text      = "Create Initial Koans";
                m_pActionButtonDelegate = delegate
                {
                    Intent pIntent = new Intent(this, (new ZendoCreateRuleActivity()).Class);
                    this.StartActivityForResult(pIntent, 0);
                };
            }
            else if (sAction == "build")
            {
                pActionButton.Text      = "Build Koan";
                m_pActionButtonDelegate = delegate
                {
                    Intent pIntent = new Intent(this, (new ZendoBuildKoanActivity()).Class);
                    pIntent.PutExtra("Koans", pKoansXml.ToString());
                    this.StartActivityForResult(pIntent, 0);
                };
            }
            else if (sAction == "judge")
            {
                pActionButton.Text      = "Analyze Koan";
                m_pActionButtonDelegate = delegate
                {
                    Intent pIntent = new Intent(this, (new ZendoJudgeKoanActivity()).Class);
                    pIntent.PutExtra("Koan", pStatusXml.Element("Data").Element("Koan").Value);
                    pIntent.PutExtra("Rule", pMasterXml.Attribute("Rule").Value);
                    this.StartActivityForResult(pIntent, 0);
                };
            }
            else if (sAction == "predict")
            {
                pActionButton.Text      = "Predict Master's Analysis";
                m_pActionButtonDelegate = delegate
                {
                    Intent pIntent = new Intent(this, (new ZendoPredictActivity()).Class);
                    pIntent.PutExtra("Koan", pStatusXml.Element("Data").Element("Koan").Value);
                    pIntent.PutExtra("Koans", pKoansXml.ToString());
                    this.StartActivityForResult(pIntent, 0);
                };
            }
            else if (sAction == "disprove")
            {
                pActionButton.Text      = "Disprove Guess";
                m_pActionButtonDelegate = delegate
                {
                    Intent pIntent = new Intent(this, typeof(ZendoDisproveActivity));
                    pIntent.PutExtra("Guess", pStatusXml.Attribute("Guess").Value);
                    pIntent.PutExtra("Rule", pMasterXml.Attribute("Rule").Value);
                    this.StartActivityForResult(pIntent, 0);
                };
            }
            else if (sAction == "final")
            {
                pActionButton.Text    = "Game Over!";
                pActionButton.Enabled = false;
                pGiveUpButton.Enabled = false;
            }
            else if (sAction == "waiting")
            {
                pActionButton.Text    = "Waiting...";
                pActionButton.Enabled = false;
            }
            pActionButton.Click += m_pActionButtonDelegate;

            // set number of guesses
            int    iNumGuesses  = Convert.ToInt32(pNumGuessesXml.Value);
            Button pGuessButton = FindViewById <Button>(Resource.Id.btnGuess);

            pGuessButton.Text = "Guess (" + iNumGuesses.ToString() + " guess tokens)";
            if (iNumGuesses > 0 && sAction == "build")
            {
                pGuessButton.Enabled = true;
            }
            else
            {
                pGuessButton.Enabled = false;
            }
            pGuessButton.Click    -= m_pGuessButtonDelegate;
            m_pGuessButtonDelegate = delegate
            {
                Intent pIntent = new Intent(this, typeof(ZendoGuessActivity));
                pIntent.PutExtra("Koans", pKoansXml.ToString());
                this.StartActivityForResult(pIntent, 0);
            };
            pGuessButton.Click += m_pGuessButtonDelegate;

            // set master label
            string   sMaster = pMasterXml.Value;
            TextView pMaster = FindViewById <TextView>(Resource.Id.txtMaster);

            pMaster.Text = "Master - " + sMaster;

            // fill players box
            LinearLayout pPlayersLayout = FindViewById <LinearLayout>(Resource.Id.lstPlayers);

            pPlayersLayout.RemoveAllViews();
            foreach (string sPlayer in pPlayersXml.Elements("Player"))
            {
                View pDataRow = LayoutInflater.From(this).Inflate(Resource.Layout.DataRow, pPlayersLayout, false);

                TextView pDataText = pDataRow.FindViewById <TextView>(Resource.Id.txtText);
                pDataText.Text = sPlayer;

                pPlayersLayout.AddView(pDataRow);
            }

            // fill log event box
            LinearLayout pLogLayout = FindViewById <LinearLayout>(Resource.Id.lstLog);

            pLogLayout.RemoveAllViews();
            //foreach (XElement pEvent in pEventsXml.Elements("LogEvent"))
            List <XElement> pEventsXmlChildren = pEventsXml.Elements("LogEvent").ToList();

            for (int i = pEventsXmlChildren.Count - 1; i >= 0; i--)
            {
                XElement pEvent = pEventsXmlChildren[i];
                string   sMsg   = pEvent.Element("Message").Value;

                // make the datarow layout
                View pDataRow = LayoutInflater.From(this).Inflate(Resource.Layout.DataRow, pLogLayout, false);

                TextView pDataText = pDataRow.FindViewById <TextView>(Resource.Id.txtText);
                pDataText.Text = sMsg;

                // check the data tag
                XElement pData = pEvent.Element("Data");
                if (pData.Value != "")
                {
                    string sKoanContents = pEvent.Element("Data").Element("Koan").Value;

                    FlowLayout pDataRowFlow = pDataRow.FindViewById <FlowLayout>(Resource.Id.flowDataRowKoan);
                    Master.FillKoanDisplay(this, pDataRowFlow, sKoanContents);

                    LinearLayout.LayoutParams pParams = new LinearLayout.LayoutParams(new ViewGroup.LayoutParams(LayoutParams.FillParent, LayoutParams.WrapContent));
                    pParams.SetMargins(20, 0, 20, 20);
                    pDataRowFlow.LayoutParameters = pParams;
                }

                // add the data row
                pLogLayout.AddView(pDataRow);
            }

            // fill koans box
            LinearLayout pKoansLayout = FindViewById <LinearLayout>(Resource.Id.lstKoans);

            pKoansLayout.RemoveAllViews();
            List <XElement> pKoansXmlChildren = pKoansXml.Elements("Koan").ToList();

            for (int i = pKoansXmlChildren.Count - 1; i >= 0; i--)
            {
                XElement pKoan = pKoansXmlChildren[i];

                View pView = LayoutInflater.From(this).Inflate(Resource.Layout.Game_ZendoKoanRow, pKoansLayout, false);

                FlowLayout pKoanBoxFlow = pView.FindViewById <FlowLayout>(Resource.Id.lstKoanImages);

                string sKoanText = pKoan.Value;
                Master.FillKoanDisplay(this, pKoanBoxFlow, sKoanText);

                /*List<string> lPieces = Master.GetPieceParts(sKoanText);
                 * foreach (string sPiece in lPieces)
                 * {
                 *      int iRes = Master.GetPieceImage(sPiece);
                 *      if (iRes == 0) { continue; } // TODO: error handling?Jk;lw
                 *
                 *      ImageView pKoanView = new ImageView(this);
                 *      pKoanView.SetImageResource(iRes);
                 *      pFlow.AddView(pKoanView);
                 * }*/

                pKoansLayout.AddView(pView);
            }
        }
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);
            SetContentView(Resource.Layout.Game_ZendoBuildKoan);

            // Create your application here

            // gui elements
            m_pKoanTextEditor = FindViewById <EditText>(Resource.Id.txtKoanBuilder);
            m_pKoanDisplay    = FindViewById <FlowLayout>(Resource.Id.lstKoanImages);

            Button pMondo  = FindViewById <Button>(Resource.Id.btnSubmitMondo);
            Button pMaster = FindViewById <Button>(Resource.Id.btnSubmitMaster);

            m_pKoanTextEditor.TextChanged += delegate { this.FillKoan(); };

            pMondo.Click += delegate
            {
                Intent pIntent = new Intent(this, typeof(ZendoActivity));
                pIntent.PutExtra("Type", "build");
                pIntent.PutExtra("Koan", m_pKoanTextEditor.Text.ToUpper());
                pIntent.PutExtra("Mondo", true);
                this.SetResult(Result.Ok, pIntent);
                this.Finish();
            };
            pMaster.Click += delegate
            {
                Intent pIntent = new Intent(this, typeof(ZendoActivity));
                pIntent.PutExtra("Type", "build");
                pIntent.PutExtra("Koan", m_pKoanTextEditor.Text.ToUpper());
                pIntent.PutExtra("Mondo", false);
                this.SetResult(Result.Ok, pIntent);
                this.Finish();
            };

            string   sKoans    = this.Intent.GetStringExtra("Koans");
            XElement pKoansXml = XElement.Parse(sKoans);             // TODO: error handling?


            // fill koans box
            LinearLayout pKoansLayout = FindViewById <LinearLayout>(Resource.Id.lstKoans);

            pKoansLayout.RemoveAllViews();
            List <XElement> pKoansXmlChildren = pKoansXml.Elements("Koan").ToList();

            for (int i = pKoansXmlChildren.Count - 1; i >= 0; i--)
            {
                XElement pKoan = pKoansXmlChildren[i];

                View pView = LayoutInflater.From(this).Inflate(Resource.Layout.Game_ZendoKoanRow, pKoansLayout, false);

                FlowLayout pFlow = pView.FindViewById <FlowLayout>(Resource.Id.lstKoanImages);

                string sKoanText = pKoan.Value;
                Master.FillKoanDisplay(this, pFlow, sKoanText);

                /*List<string> lPieces = Master.GetPieceParts(sKoanText);
                 * foreach (string sPiece in lPieces)
                 * {
                 *      int iRes = Master.GetPieceImage(sPiece);
                 *      if (iRes == 0) { continue; } // TODO: error handling?Jk;lw
                 *
                 *      ImageView pKoanView = new ImageView(this);
                 *      pKoanView.SetImageResource(iRes);
                 *      pFlow.AddView(pKoanView);
                 * }*/

                pKoansLayout.AddView(pView);
            }

            this.FillKoan();
        }