void IHandleMessage <UnitNavigationEventMessage> .Handle(UnitNavigationEventMessage message)
            {
                if (message.isHandled)
                {
                    return;
                }

                switch (message.eventCode)
                {
                case UnitNavigationEventMessage.Event.WaypointReached:
                case UnitNavigationEventMessage.Event.DestinationReached:
                {
                    message.isHandled = PatrolMaster.Continue(message.entity);
                    break;
                }

                case UnitNavigationEventMessage.Event.StoppedNoRouteExists:
                case UnitNavigationEventMessage.Event.StoppedDestinationBlocked:
                case UnitNavigationEventMessage.Event.Stuck:
                {
                    message.isHandled = PatrolMaster.Stop(message.entity);
                    break;
                }
                }
            }
Exemple #2
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            void IHandleMessage <UnitNavigationEventMessage> .Handle(UnitNavigationEventMessage message)
            {
                if (message.isHandled)
                {
                    return;
                }

                switch (message.eventCode)
                {
                case UnitNavigationEventMessage.Event.WaypointReached:
                case UnitNavigationEventMessage.Event.DestinationReached:
                {
                    message.isHandled = true;

                    PatrolMaster.Continue(message.entity);
                    break;
                }

                case UnitNavigationEventMessage.Event.Stuck:
                {
                    message.isHandled = true;

                    //PatrolMaster.Start(message.entity);
                    break;
                }
                }
            }