void IHandleMessage <UnitNavigationEventMessage> .Handle(UnitNavigationEventMessage message)
            {
                if (message.isHandled)
                {
                    return;
                }

                switch (message.eventCode)
                {
                case UnitNavigationEventMessage.Event.WaypointReached:
                case UnitNavigationEventMessage.Event.DestinationReached:
                {
                    message.isHandled = PatrolMaster.Continue(message.entity);
                    break;
                }

                case UnitNavigationEventMessage.Event.StoppedNoRouteExists:
                case UnitNavigationEventMessage.Event.StoppedDestinationBlocked:
                case UnitNavigationEventMessage.Event.Stuck:
                {
                    message.isHandled = PatrolMaster.Stop(message.entity);
                    break;
                }
                }
            }
Exemple #2
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            void IHandleMessage <UnitNavigationEventMessage> .Handle(UnitNavigationEventMessage message)
            {
                if (message.isHandled)
                {
                    return;
                }

                switch (message.eventCode)
                {
                case UnitNavigationEventMessage.Event.WaypointReached:
                case UnitNavigationEventMessage.Event.DestinationReached:
                {
                    message.isHandled = true;

                    PatrolMaster.Continue(message.entity);
                    break;
                }

                case UnitNavigationEventMessage.Event.Stuck:
                {
                    message.isHandled = true;

                    //PatrolMaster.Start(message.entity);
                    break;
                }
                }
            }
            internal void Continue()
            {
                if (_stopped)
                {
                    return;
                }
                else if (!this.unit.isAlive)
                {
                    PatrolMaster.StopPatrol(this.unit);
                    return;
                }

                _currentIndex = _nextIndex;
                IncrementNext();

                if (this.lingerForSeconds == 0f)
                {
                    this.unit.MoveTo(route[_nextIndex], true);
                }
                else
                {
                    this.unit.MoveTo(route[_currentIndex], false);
                }
            }