public ChaseAndFire(Game g) { myEnemy = new ChasingEnemy(g, g.Content.Load<Texture2D>("Dragon_strip3"), new Vector2(40, 40), 3); //Sprite _site = new Sprite(g,g.Content.Load<Texture2D>("fireball_strip4"),Vector2.Zero,4); debug = g.Content.Load<SpriteFont>("debug"); debugPrint.On = true; Sprite _explosion = new Sprite(g,g.Content.Load<Texture2D>("explosion_strip8"),Vector2.Zero,8); rocket _rocket = new rocket(g, g.Content.Load<Texture2D>("fireball_strip4"), _explosion, Vector2.Zero, 4); p = new Player(g, g.Content.Load<Texture2D>("wizard_strip3"), new Vector2(400, 400), 3); p.loadRocket(_rocket); }
public void loadRocket(rocket r) { myRocket = r; }