public ChaseAndFire(Game g)
 {
     myEnemy = new ChasingEnemy(g,
         g.Content.Load<Texture2D>("Dragon_strip3"),
         new Vector2(40, 40), 3);
     //Sprite _site = new Sprite(g,g.Content.Load<Texture2D>("fireball_strip4"),Vector2.Zero,4);
     debug = g.Content.Load<SpriteFont>("debug");
     debugPrint.On = true;
     Sprite _explosion = new Sprite(g,g.Content.Load<Texture2D>("explosion_strip8"),Vector2.Zero,8);
     rocket _rocket = new rocket(g, g.Content.Load<Texture2D>("fireball_strip4"), _explosion, Vector2.Zero, 4);
     p = new Player(g, g.Content.Load<Texture2D>("wizard_strip3"), new Vector2(400, 400), 3);
     p.loadRocket(_rocket);
 }
Example #2
0
 public void loadRocket(rocket r)
 {
     myRocket = r;
 }