protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); spriteBirds = new GameObjects.Sprites(Content, "birdPeople", 45, 50, 0, 45 / 2, 50 / 2); spriteBirds.SetUpdateSpeed(0, 0, 0, 0, 250); objectsSprites.Add(spriteBirds); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); spriteBirds = new GameObjects.Sprites(Content, "birdPeople", 45, 50,0,45/2,50/2); spriteBirds.SetUpdateSpeed(0, 0, 0, 0, 250); objectsSprites.Add(spriteBirds); }