public object Execute(ExecutorContext context) { var cmdletContext = context as CmdletContext; // create request var request = new Amazon.GameLift.Model.UpdateBuildRequest(); if (cmdletContext.BuildId != null) { request.BuildId = cmdletContext.BuildId; } if (cmdletContext.Name != null) { request.Name = cmdletContext.Name; } if (cmdletContext.Version != null) { request.Version = cmdletContext.Version; } CmdletOutput output; // issue call var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint); try { var response = CallAWSServiceOperation(client, request); object pipelineOutput = null; pipelineOutput = cmdletContext.Select(response, this); output = new CmdletOutput { PipelineOutput = pipelineOutput, ServiceResponse = response }; } catch (Exception e) { output = new CmdletOutput { ErrorResponse = e }; } return(output); }
private Amazon.GameLift.Model.UpdateBuildResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.UpdateBuildRequest request) { Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "UpdateBuild"); try { #if DESKTOP return(client.UpdateBuild(request)); #elif CORECLR return(client.UpdateBuildAsync(request).GetAwaiter().GetResult()); #else #error "Unknown build edition" #endif } catch (AmazonServiceException exc) { var webException = exc.InnerException as System.Net.WebException; if (webException != null) { throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException); } throw; } }
/// <summary> /// Updates metadata in a build record, including the build name and version. To update /// the metadata, specify the build ID to update and provide the new values. If successful, /// a build object containing the updated metadata is returned. /// </summary> /// <param name="request">Container for the necessary parameters to execute the UpdateBuild service method.</param> /// /// <returns>The response from the UpdateBuild service method, as returned by GameLift.</returns> /// <exception cref="Amazon.GameLift.Model.InternalServiceException"> /// The service encountered an unrecoverable internal failure while processing the request. /// Such requests can be retried by clients, either immediately or after a back-off period. /// </exception> /// <exception cref="Amazon.GameLift.Model.InvalidRequestException"> /// One or more parameters specified as part of the request are invalid. Please correct /// the invalid parameters before retrying. /// </exception> /// <exception cref="Amazon.GameLift.Model.NotFoundException"> /// A service resource associated with the request could not be found. Such requests should /// not be retried by clients. /// </exception> /// <exception cref="Amazon.GameLift.Model.UnauthorizedException"> /// The client failed authentication. Such requests should not be retried without valid /// authentication credentials. /// </exception> public UpdateBuildResponse UpdateBuild(UpdateBuildRequest request) { var marshaller = new UpdateBuildRequestMarshaller(); var unmarshaller = UpdateBuildResponseUnmarshaller.Instance; return Invoke<UpdateBuildRequest,UpdateBuildResponse>(request, marshaller, unmarshaller); }
/// <summary> /// Initiates the asynchronous execution of the UpdateBuild operation. /// </summary> /// /// <param name="request">Container for the necessary parameters to execute the UpdateBuild operation on AmazonGameLiftClient.</param> /// <param name="callback">An AsyncCallback delegate that is invoked when the operation completes.</param> /// <param name="state">A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.</param> /// /// <returns>An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndUpdateBuild /// operation.</returns> public IAsyncResult BeginUpdateBuild(UpdateBuildRequest request, AsyncCallback callback, object state) { var marshaller = new UpdateBuildRequestMarshaller(); var unmarshaller = UpdateBuildResponseUnmarshaller.Instance; return BeginInvoke<UpdateBuildRequest>(request, marshaller, unmarshaller, callback, state); }
/// <summary> /// Initiates the asynchronous execution of the UpdateBuild operation. /// </summary> /// /// <param name="request">Container for the necessary parameters to execute the UpdateBuild operation.</param> /// <param name="cancellationToken"> /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// </param> /// <returns>The task object representing the asynchronous operation.</returns> public Task<UpdateBuildResponse> UpdateBuildAsync(UpdateBuildRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)) { var marshaller = new UpdateBuildRequestMarshaller(); var unmarshaller = UpdateBuildResponseUnmarshaller.Instance; return InvokeAsync<UpdateBuildRequest,UpdateBuildResponse>(request, marshaller, unmarshaller, cancellationToken); }