public Level(Game game, ParticleLibrary _particleEffects, ref SoundPlayer _soundPlayer, Scene _scene, Player _playerOne, int peeps, int _levelNumber)
 {
     levelNumber = _levelNumber;
     particleEffects = _particleEffects;
     peepsLeft = peeps;
     scene = _scene;
     scene.Camera.ResetCamera();
     soundPlayer = _soundPlayer;
     map = new Map(game, new Vector3(8, 7, 4), scene.Light, peepsLeft);
     playerOne = _playerOne;
     playerOne.SetStartPosition(map.GetPlayerStartPosition());
     playerOne.SetPlayArea(map.GetPlayArea());
     playerOne.AttachParticleLibrary(particleEffects);
     playerOne.AttachSoundPlayer(ref _soundPlayer);
     playerOne.Reset();
     playerCollisionCheck = CollisionType.None;
     skybox = new Base3DObject(game, "Models/skybox", scene.Light);
     gameHud = new Hud(game.Content, game.GraphicsDevice.Viewport.TitleSafeArea);
 }
Exemple #2
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 public Level(Game game, ParticleLibrary _particleEffects, ref SoundPlayer _soundPlayer, Scene _scene, Player _playerOne, int peeps, int _levelNumber)
 {
     levelNumber     = _levelNumber;
     particleEffects = _particleEffects;
     peepsLeft       = peeps;
     scene           = _scene;
     scene.Camera.ResetCamera();
     soundPlayer = _soundPlayer;
     map         = new Map(game, new Vector3(8, 7, 4), scene.Light, peepsLeft);
     playerOne   = _playerOne;
     playerOne.SetStartPosition(map.GetPlayerStartPosition());
     playerOne.SetPlayArea(map.GetPlayArea());
     playerOne.AttachParticleLibrary(particleEffects);
     playerOne.AttachSoundPlayer(ref _soundPlayer);
     playerOne.Reset();
     playerCollisionCheck = CollisionType.None;
     skybox  = new Base3DObject(game, "Models/skybox", scene.Light);
     gameHud = new Hud(game.Content, game.GraphicsDevice.Viewport.TitleSafeArea);
 }