public override void SetGameManagerReferences() { base.SetGameManagerReferences(); //inventoryManager = systemGameManager.InventoryManager; playerManager = systemGameManager.PlayerManager; systemItemManager = systemGameManager.SystemItemManager; lootManager = systemGameManager.LootManager; }
public override void SetGameManagerReferences() { base.SetGameManagerReferences(); systemItemManager = systemGameManager.SystemItemManager; }