public void PlayGame()
        {
            if (!IsGameOver() && !IsGameWinning())
            {
                Console.WriteLine("What do you want to do?");
                Console.Write(">");

                string     userInput = Console.ReadLine();
                string[]   input     = userInput.Split(":");
                List <NPC> _npc      = _currentRoom.nPCs;

                switch (input[0])
                {
                case "l":
                    _currentRoom.ShowRoomDescription(_currentRoom);
                    break;

                case "i":
                    _player.ShowInventory();
                    break;

                case "c":
                    _player.DisplayCommands();
                    break;

                case "p":
                    _currentHealthpoints = _player.TakePotion(_currentHealthpoints);
                    _player.healthpoints = _currentHealthpoints;
                    break;

                case "t":
                    for (int m = 0; m < _currentRoom.inventory.Count; m++)
                    {
                        if (input.Count() > 1 && _currentRoom.inventory[m] == input[1])
                        {
                            _item = _currentRoom.inventory[m];
                            _player.TakeItem(_player, input[1]);
                            _currentRoom.inventory.Remove(_item);
                        }
                    }
                    _player.healthpoints = _currentHealthpoints;
                    break;

                case "d":
                    _player.dropItem(_player, input[1]);
                    _currentRoom.inventory.Add(input[1]);
                    break;

                case "u":
                    _player.UseItem(_player, _currentRoom);
                    break;

                case "a":
                    _player.healthpoints = _currentHealthpoints;
                    for (int m = 0; m < _currentRoom.nPCs.Count; m++)
                    {
                        if (input.Count() > 1 && _currentRoom.nPCs[m].name == input[1])
                        {
                            _currentNPC = _currentRoom.nPCs[m];
                            _currentNPC = _player.AttackNPC(_currentNPC);
                            if (_currentNPC.isAlive)
                            {
                                _currentHealthpoints = _currentNPC.AttackPlayer(_player);
                            }
                            else
                            {
                                _currentHealthpoints = _currentNPC.AttackPlayer(_player);
                            }
                        }
                    }
                    break;

                case "ask":
                    for (int m = 0; m < _currentRoom.nPCs.Count; m++)
                    {
                        if (input.Count() > 1 && _currentRoom.nPCs[m].name == input[1])
                        {
                            _currentNPC = _currentRoom.nPCs[m];
                            _currentNPC.GiveInformation();
                        }
                    }
                    break;

                case "n":
                case "s":
                case "e":
                case "w":
                    try
                    {
                        {
                            foreach (NPC npc in _currentRoom.nPCs)
                            {
                                if (npc.isAlive)
                                {
                                    _currentHealthpoints = npc.AttackPlayer(_player);
                                }
                            }
                        }
                    }
                    catch (Exception)
                    {
                    }
                    foreach (Door _rightDoor in _currentRoom.doors)
                    {
                        if (_rightDoor.doorDirection == input[0])
                        {
                            _door      = _rightDoor;
                            _makeAMove = _player.MakeAMove(_player, _door, _rooms, _currentRoom);
                        }
                    }
                    if (_makeAMove)
                    {
                        _currentRoom = _door.LeadsTo();
                        _currentRoom.ShowRoomDescription(_currentRoom);
                    }
                    break;

                case "q":
                    QuitGame();
                    break;

                case "save":
                    SavedGame();
                    break;
                }
            }
            else if (IsGameOver())
            {
                Console.WriteLine("You died, this game is over");
                _game.QuitGame();
            }
            else if (IsGameWinning())
            {
                Console.WriteLine(_player.endGameAdventure);
                _game.QuitGame();
            }
            else
            {
                Console.WriteLine("Your input was invalid, please try it again.");
            }
            _game.PlayGame();
        }