public override void Initialize(AI ai) { base.Initialize(ai); this.m_HumanMoveBack = (base.CreateAction(typeof(HumanMoveBack)) as HumanMoveBack); }
public override void Initialize(AI ai) { base.Initialize(ai); this.m_PostAttack = (base.CreateAction(typeof(PostAttack)) as PostAttack); this.m_RotateTo = (base.CreateAction(typeof(RotateTo)) as RotateTo); }
public override void Initialize(AI ai) { base.Initialize(ai); this.m_Idle = (base.CreateAction(typeof(Idle)) as Idle); }
public override void Initialize(AI ai) { base.Initialize(ai); this.m_JumpAttack = (base.CreateAction(typeof(JumpAttack)) as JumpAttack); }
public override void Initialize(AI ai) { base.Initialize(ai); this.m_MoveTo = (base.CreateAction(typeof(MoveTo)) as MoveTo); this.m_Attack = (base.CreateAction(typeof(Attack)) as Attack); }
public override void Initialize(AI ai) { base.Initialize(ai); this.m_HunterAI = (HunterAI)ai; DebugUtils.Assert(this.m_HunterAI, true); }
public override void Initialize(AI ai) { base.Initialize(ai); this.m_SwitchWeapon = (base.CreateAction(typeof(SwitchWeapon)) as SwitchWeapon); this.m_HumanRotateTo = (base.CreateAction(typeof(HumanRotateTo)) as HumanRotateTo); }