Exemple #1
0
        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 2 && translator.Assignable <object>(L, 2))
                {
                    object obj = translator.GetObject(L, 2, typeof(object));

                    xc.ClientEventBaseArgs __cl_gen_ret = new xc.ClientEventBaseArgs(obj);
                    translator.Push(L, __cl_gen_ret);
                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    xc.ClientEventBaseArgs __cl_gen_ret = new xc.ClientEventBaseArgs();
                    translator.Push(L, __cl_gen_ret);
                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to xc.ClientEventBaseArgs constructor!"));
        }
Exemple #2
0
        static int _g_get_Arg(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                xc.ClientEventBaseArgs __cl_gen_to_be_invoked = (xc.ClientEventBaseArgs)translator.FastGetCSObj(L, 1);
                translator.PushAny(L, __cl_gen_to_be_invoked.Arg);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
        void OnActorHpChange(xc.ClientEventBaseArgs msg)
        {
            if (mUIObject == null)
            {
                return;
            }

            if (mSelectActorUID == null)
            {
                return;
            }

            var actor = (Actor)msg.GetArg();

            if (actor == null)
            {
                GameDebug.LogError("actor == null");
                return;
            }
            if (mSelectActorUID == actor.UID)
            {
                RefreshHpPanel();
            }
        }
Exemple #4
0
 void OnResoueLoadDone(xc.ClientEventBaseArgs args)
 {
     mUILoaded = true;
 }