///<summary>Deletes all static objects created</summary>
 public static void deleteAllVTKObjects()
 {
     //clean up vtk objects
     if (math != null)
     {
         math.Dispose();
     }
     if (pf != null)
     {
         pf.Dispose();
     }
     if (pl3d != null)
     {
         pl3d.Dispose();
     }
     if (dst != null)
     {
         dst.Dispose();
     }
     if (extract != null)
     {
         extract.Dispose();
     }
     if (cf != null)
     {
         cf.Dispose();
     }
     if (pdn != null)
     {
         pdn.Dispose();
     }
     if (ps != null)
     {
         ps.Dispose();
     }
     if (mapper != null)
     {
         mapper.Dispose();
     }
     if (actor != null)
     {
         actor.Dispose();
     }
     if (ren != null)
     {
         ren.Dispose();
     }
     if (camera != null)
     {
         camera.Dispose();
     }
     if (renWin != null)
     {
         renWin.Dispose();
     }
     if (iren != null)
     {
         iren.Dispose();
     }
 }
Exemple #2
0
 ///<summary>Deletes all static objects created</summary>
 public static void deleteAllVTKObjects()
 {
     //clean up vtk objects
     if (renWin != null)
     {
         renWin.Dispose();
     }
     if (iren != null)
     {
         iren.Dispose();
     }
     if (camera != null)
     {
         camera.Dispose();
     }
     if (light != null)
     {
         light.Dispose();
     }
     if (math != null)
     {
         math.Dispose();
     }
     if (textProp != null)
     {
         textProp.Dispose();
     }
     for (int i = 0; i < 200; i++)
     {
         /*if (pl3d[i] != null)
          * {
          *  pl3d[i].Dispose();
          * }
          * if (lane[i] != null)
          * {
          *  lane[i].Dispose();
          * }*/
         if (mapper[i] != null)
         {
             mapper[i].Dispose();
         }
         if (actor[i] != null)
         {
             actor[i].Dispose();
         }
         if (ren[i] != null)
         {
             ren[i].Dispose();
         }
         if (textMapper[i] != null)
         {
             textMapper[i].Dispose();
         }
         if (text[i] != null)
         {
             text[i].Dispose();
         }
     }
 }
 ///<summary>Deletes all static objects created</summary>
 public static void deleteAllVTKObjects()
 {
     //clean up vtk objects
     if (math != null)
     {
         math.Dispose();
     }
     if (pf != null)
     {
         pf.Dispose();
     }
     if (sphere != null)
     {
         sphere.Dispose();
     }
     if (extract != null)
     {
         extract.Dispose();
     }
     if (normals != null)
     {
         normals.Dispose();
     }
     if (ps != null)
     {
         ps.Dispose();
     }
     if (mapper != null)
     {
         mapper.Dispose();
     }
     if (actor != null)
     {
         actor.Dispose();
     }
     if (sphere2 != null)
     {
         sphere2.Dispose();
     }
     if (extract2 != null)
     {
         extract2.Dispose();
     }
     if (mapper2 != null)
     {
         mapper2.Dispose();
     }
     if (psize != null)
     {
         psize.Dispose();
     }
     if (actor2 != null)
     {
         actor2.Dispose();
     }
     if (sphere3 != null)
     {
         sphere3.Dispose();
     }
     if (extract3 != null)
     {
         extract3.Dispose();
     }
     if (ps3 != null)
     {
         ps3.Dispose();
     }
     if (mapper3 != null)
     {
         mapper3.Dispose();
     }
     if (actor3 != null)
     {
         actor3.Dispose();
     }
     if (sphere4 != null)
     {
         sphere4.Dispose();
     }
     if (extract4 != null)
     {
         extract4.Dispose();
     }
     if (ps4 != null)
     {
         ps4.Dispose();
     }
     if (mapper4 != null)
     {
         mapper4.Dispose();
     }
     if (actor4 != null)
     {
         actor4.Dispose();
     }
     if (ren != null)
     {
         ren.Dispose();
     }
     if (renWin != null)
     {
         renWin.Dispose();
     }
     if (iren != null)
     {
         iren.Dispose();
     }
 }
Exemple #4
0
 ///<summary>Deletes all static objects created</summary>
 public static void deleteAllVTKObjects()
 {
     //clean up vtk objects
     if (math != null)
     {
         math.Dispose();
     }
     if (points != null)
     {
         points.Dispose();
     }
     if (profile != null)
     {
         profile.Dispose();
     }
     if (del != null)
     {
         del.Dispose();
     }
     if (mapMesh != null)
     {
         mapMesh.Dispose();
     }
     if (meshActor != null)
     {
         meshActor.Dispose();
     }
     if (extract != null)
     {
         extract.Dispose();
     }
     if (tubes != null)
     {
         tubes.Dispose();
     }
     if (mapEdges != null)
     {
         mapEdges.Dispose();
     }
     if (edgeActor != null)
     {
         edgeActor.Dispose();
     }
     if (ball != null)
     {
         ball.Dispose();
     }
     if (balls != null)
     {
         balls.Dispose();
     }
     if (mapBalls != null)
     {
         mapBalls.Dispose();
     }
     if (ballActor != null)
     {
         ballActor.Dispose();
     }
     if (ren1 != null)
     {
         ren1.Dispose();
     }
     if (renWin != null)
     {
         renWin.Dispose();
     }
     if (iren != null)
     {
         iren.Dispose();
     }
 }
Exemple #5
0
 ///<summary>Deletes all static objects created</summary>
 public static void deleteAllVTKObjects()
 {
     //clean up vtk objects
     if (ren1 != null)
     {
         ren1.Dispose();
     }
     if (renWin != null)
     {
         renWin.Dispose();
     }
     if (iren != null)
     {
         iren.Dispose();
     }
     if (math != null)
     {
         math.Dispose();
     }
     if (aKSplineX != null)
     {
         aKSplineX.Dispose();
     }
     if (aKSplineY != null)
     {
         aKSplineY.Dispose();
     }
     if (aKSplineZ != null)
     {
         aKSplineZ.Dispose();
     }
     if (aCSplineX != null)
     {
         aCSplineX.Dispose();
     }
     if (aCSplineY != null)
     {
         aCSplineY.Dispose();
     }
     if (aCSplineZ != null)
     {
         aCSplineZ.Dispose();
     }
     if (inputPoints != null)
     {
         inputPoints.Dispose();
     }
     if (inputData != null)
     {
         inputData.Dispose();
     }
     if (balls != null)
     {
         balls.Dispose();
     }
     if (glyphPoints != null)
     {
         glyphPoints.Dispose();
     }
     if (glyphMapper != null)
     {
         glyphMapper.Dispose();
     }
     if (glyph != null)
     {
         glyph.Dispose();
     }
     if (Kpoints != null)
     {
         Kpoints.Dispose();
     }
     if (Cpoints != null)
     {
         Cpoints.Dispose();
     }
     if (profileKData != null)
     {
         profileKData.Dispose();
     }
     if (profileCData != null)
     {
         profileCData.Dispose();
     }
     if (lines != null)
     {
         lines.Dispose();
     }
     if (profileKTubes != null)
     {
         profileKTubes.Dispose();
     }
     if (profileKMapper != null)
     {
         profileKMapper.Dispose();
     }
     if (profileK != null)
     {
         profileK.Dispose();
     }
     if (profileCTubes != null)
     {
         profileCTubes.Dispose();
     }
     if (profileCMapper != null)
     {
         profileCMapper.Dispose();
     }
     if (profileC != null)
     {
         profileC.Dispose();
     }
 }