///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (math != null) { math.Dispose(); } if (pf != null) { pf.Dispose(); } if (pl3d != null) { pl3d.Dispose(); } if (dst != null) { dst.Dispose(); } if (extract != null) { extract.Dispose(); } if (cf != null) { cf.Dispose(); } if (pdn != null) { pdn.Dispose(); } if (ps != null) { ps.Dispose(); } if (mapper != null) { mapper.Dispose(); } if (actor != null) { actor.Dispose(); } if (ren != null) { ren.Dispose(); } if (camera != null) { camera.Dispose(); } if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } }
///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } if (camera != null) { camera.Dispose(); } if (light != null) { light.Dispose(); } if (math != null) { math.Dispose(); } if (textProp != null) { textProp.Dispose(); } for (int i = 0; i < 200; i++) { /*if (pl3d[i] != null) * { * pl3d[i].Dispose(); * } * if (lane[i] != null) * { * lane[i].Dispose(); * }*/ if (mapper[i] != null) { mapper[i].Dispose(); } if (actor[i] != null) { actor[i].Dispose(); } if (ren[i] != null) { ren[i].Dispose(); } if (textMapper[i] != null) { textMapper[i].Dispose(); } if (text[i] != null) { text[i].Dispose(); } } }
///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (math != null) { math.Dispose(); } if (pf != null) { pf.Dispose(); } if (sphere != null) { sphere.Dispose(); } if (extract != null) { extract.Dispose(); } if (normals != null) { normals.Dispose(); } if (ps != null) { ps.Dispose(); } if (mapper != null) { mapper.Dispose(); } if (actor != null) { actor.Dispose(); } if (sphere2 != null) { sphere2.Dispose(); } if (extract2 != null) { extract2.Dispose(); } if (mapper2 != null) { mapper2.Dispose(); } if (psize != null) { psize.Dispose(); } if (actor2 != null) { actor2.Dispose(); } if (sphere3 != null) { sphere3.Dispose(); } if (extract3 != null) { extract3.Dispose(); } if (ps3 != null) { ps3.Dispose(); } if (mapper3 != null) { mapper3.Dispose(); } if (actor3 != null) { actor3.Dispose(); } if (sphere4 != null) { sphere4.Dispose(); } if (extract4 != null) { extract4.Dispose(); } if (ps4 != null) { ps4.Dispose(); } if (mapper4 != null) { mapper4.Dispose(); } if (actor4 != null) { actor4.Dispose(); } if (ren != null) { ren.Dispose(); } if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } }
///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (math != null) { math.Dispose(); } if (points != null) { points.Dispose(); } if (profile != null) { profile.Dispose(); } if (del != null) { del.Dispose(); } if (mapMesh != null) { mapMesh.Dispose(); } if (meshActor != null) { meshActor.Dispose(); } if (extract != null) { extract.Dispose(); } if (tubes != null) { tubes.Dispose(); } if (mapEdges != null) { mapEdges.Dispose(); } if (edgeActor != null) { edgeActor.Dispose(); } if (ball != null) { ball.Dispose(); } if (balls != null) { balls.Dispose(); } if (mapBalls != null) { mapBalls.Dispose(); } if (ballActor != null) { ballActor.Dispose(); } if (ren1 != null) { ren1.Dispose(); } if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } }
///<summary>Deletes all static objects created</summary> public static void deleteAllVTKObjects() { //clean up vtk objects if (ren1 != null) { ren1.Dispose(); } if (renWin != null) { renWin.Dispose(); } if (iren != null) { iren.Dispose(); } if (math != null) { math.Dispose(); } if (aKSplineX != null) { aKSplineX.Dispose(); } if (aKSplineY != null) { aKSplineY.Dispose(); } if (aKSplineZ != null) { aKSplineZ.Dispose(); } if (aCSplineX != null) { aCSplineX.Dispose(); } if (aCSplineY != null) { aCSplineY.Dispose(); } if (aCSplineZ != null) { aCSplineZ.Dispose(); } if (inputPoints != null) { inputPoints.Dispose(); } if (inputData != null) { inputData.Dispose(); } if (balls != null) { balls.Dispose(); } if (glyphPoints != null) { glyphPoints.Dispose(); } if (glyphMapper != null) { glyphMapper.Dispose(); } if (glyph != null) { glyph.Dispose(); } if (Kpoints != null) { Kpoints.Dispose(); } if (Cpoints != null) { Cpoints.Dispose(); } if (profileKData != null) { profileKData.Dispose(); } if (profileCData != null) { profileCData.Dispose(); } if (lines != null) { lines.Dispose(); } if (profileKTubes != null) { profileKTubes.Dispose(); } if (profileKMapper != null) { profileKMapper.Dispose(); } if (profileK != null) { profileK.Dispose(); } if (profileCTubes != null) { profileCTubes.Dispose(); } if (profileCMapper != null) { profileCMapper.Dispose(); } if (profileC != null) { profileC.Dispose(); } }