//----------------------------------------------------------------------------------- protected void onDiceAnimDone(txUISpriteAnim window, object userData, bool isBreak) { LayoutTools.ACTIVE_WINDOW(mDice0); LayoutTools.ACTIVE_WINDOW(mDice1); // 骰子停留1秒后再通知场景 CommandMahjongSceneNotifyDiceDone cmd = mCommandSystem.newCmd <CommandMahjongSceneNotifyDiceDone>(true, true); mCommandSystem.pushDelayCommand(cmd, mGameSceneManager.getCurScene(), 2.0f); }
public override void assignWindow() { mDiceAnim = newObject <txUISpriteAnim>("DiceAnim"); mDice0 = newObject <txUIStaticSprite>("Dice0", 0); mDice1 = newObject <txUIStaticSprite>("Dice1", 0); }