public override void Execute(sceneTrackdata entity, EyeXGazePoint trackPoint) { trackDataSet mydata = new trackDataSet(); mydata.Timestamp = Time.time; mydata.target = new Vector2(); mydata.aim = new Vector2(); entity.insertData(mydata); }
public void insertData(trackDataSet data) { //insert data to current sequence trackData[trackDataSequence].Add(data); }