public override void Execute(sceneTrackdata entity, EyeXGazePoint trackPoint)
    {
        trackDataSet mydata = new trackDataSet();

        mydata.Timestamp = Time.time;
        mydata.target    = new Vector2();
        mydata.aim       = new Vector2();

        entity.insertData(mydata);
    }
Beispiel #2
0
 public void insertData(trackDataSet data)
 {
     //insert data to current sequence
     trackData[trackDataSequence].Add(data);
 }