public PrevAchievementLevelButton() { downState = new symbol_3(); overState = new symbol_4(); upState = new symbol_3(); hitTestState = new symbol_3(); }
public ChatSmileButtonClip() { var i26 = new symbol_4() { filters = new as3.Array(new object[] {}) }; addChild(i26); //0 FrameInfo f; var l = new Frames(2); f = l.Add(); f.Add(i26); f += () => { i26.x = 0; i26.scaleX = 1; i26.y = 0; i26.scaleY = 1; i26.rotation = 0; i26.alpha = 1; i26.filters = new as3.Array(new object[] {}); i26.scale9Grid = null; i26.visible = true; }; f = l.Add(); f.Add(i26); setFrames(l); }
public ButtonCloseWhite() { downState = new symbol_3(); overState = new symbol_4(); upState = new symbol_3(); hitTestState = new symbol_5(); }
public PendantChat() { var i52 = new symbol_4() { filters = new as3.Array(new object[] {}) }; addChild(i52); //0 FrameInfo f; var l = new Frames(2); f = l.Add(); f.Add(i52); f += () => { i52.x = 0; i52.scaleX = 1; i52.y = 0; i52.scaleY = 1; i52.rotation = 0; i52.alpha = 1; i52.filters = new as3.Array(new object[] {}); i52.scale9Grid = null; i52.visible = true; }; f = l.Add(); f.Add(i52); setFrames(l); }
public Bonus3day() { var i35 = new symbol_4() { filters = new as3.Array(new object[] {}) }; addChild(i35); //0 }
public CellRenderer_selectedDownSkin() { this.scale9Grid = new flash.geom.Rectangle(1, 1, 150, 20); var i93 = new symbol_4() { filters = new as3.Array(new object[] {}) }; addChild(i93); //0 }
public ChatSmileButton() { downState = new symbol_4() { filters = new as3.Array(new object[] {}) }; overState = new symbol_4() { filters = new as3.Array(new object[] {}) }; upState = new symbol_4() { filters = new as3.Array(new object[] {}) }; hitTestState = new symbol_4() { filters = new as3.Array(new object[] {}) }; }