Example #1
0
 public PrevAchievementLevelButton()
 {
     downState    = new symbol_3();
     overState    = new symbol_4();
     upState      = new symbol_3();
     hitTestState = new symbol_3();
 }
Example #2
0
    public ChatSmileButtonClip()
    {
        var i26 = new symbol_4()
        {
            filters = new as3.Array(new object[] {})
        };

        addChild(i26);        //0
        FrameInfo f;
        var       l = new Frames(2);

        f = l.Add();
        f.Add(i26);
        f += () => {
            i26.x          = 0;
            i26.scaleX     = 1;
            i26.y          = 0;
            i26.scaleY     = 1;
            i26.rotation   = 0;
            i26.alpha      = 1;
            i26.filters    = new as3.Array(new object[] {});
            i26.scale9Grid = null;
            i26.visible    = true;
        };
        f = l.Add();
        f.Add(i26);
        setFrames(l);
    }
 public ButtonCloseWhite()
 {
     downState    = new symbol_3();
     overState    = new symbol_4();
     upState      = new symbol_3();
     hitTestState = new symbol_5();
 }
Example #4
0
    public PendantChat()
    {
        var i52 = new symbol_4()
        {
            filters = new as3.Array(new object[] {})
        };

        addChild(i52);        //0
        FrameInfo f;
        var       l = new Frames(2);

        f = l.Add();
        f.Add(i52);
        f += () => {
            i52.x          = 0;
            i52.scaleX     = 1;
            i52.y          = 0;
            i52.scaleY     = 1;
            i52.rotation   = 0;
            i52.alpha      = 1;
            i52.filters    = new as3.Array(new object[] {});
            i52.scale9Grid = null;
            i52.visible    = true;
        };
        f = l.Add();
        f.Add(i52);
        setFrames(l);
    }
Example #5
0
    public Bonus3day()
    {
        var i35 = new symbol_4()
        {
            filters = new as3.Array(new object[] {})
        };

        addChild(i35);        //0
    }
Example #6
0
    public CellRenderer_selectedDownSkin()
    {
        this.scale9Grid = new flash.geom.Rectangle(1, 1, 150, 20);
        var i93 = new symbol_4()
        {
            filters = new as3.Array(new object[] {})
        };

        addChild(i93);        //0
    }
Example #7
0
 public ChatSmileButton()
 {
     downState = new symbol_4()
     {
         filters = new as3.Array(new object[] {})
     };
     overState = new symbol_4()
     {
         filters = new as3.Array(new object[] {})
     };
     upState = new symbol_4()
     {
         filters = new as3.Array(new object[] {})
     };
     hitTestState = new symbol_4()
     {
         filters = new as3.Array(new object[] {})
     };
 }