private IEnumerator stageClear()
    {
        staticValueManagerS sVMS = staticValueManagerGetter.getManager();

        GMS.talkingPartLoader("0-3-0-4");

        //引き続きコライダーは停止
        GMS.setAllCollider2DEnabale(false);

        yield return(new WaitForSeconds(0.2f));

        Time.timeScale = 1;             //パーティクルを使うため1にする

        GameObject tmpGO = (GameObject)Instantiate(_stageClearCaption);

        while (tmpGO != null)
        {
            yield return(null);
        }

        sceneChangeValue sceneCV = sVMS.getNowSceneChangeValue();

        GMS.saveBattleResultValues();

        //0-3-0-5
        sVMS.setStoryProgress("0-3-0-5");
        sVMS.changeScene(sceneChangeStatusEnum.gotoTalkScene);
    }
Exemple #2
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    /*
     *
     * void Update(){
     *      if (Input.GetKeyDown (KeyCode.Z)) {
     *              //debuf
     *              //this.OnTriggerStay2D(null);
     *      }
     * }
     *
     * void OnTriggerStay2D(Collider2D argsCo){
     *      //Debug.Log ("Enter Collider");
     *
     *      //このコライダー停止
     *      Destroy (this.gameObject.GetComponent<BoxCollider2D> ());  //.enabled = false;
     *
     *      //GMS.talkingPartLoader ("0-3-0-3");
     *
     * }
     *
     */



    private IEnumerator stageClear()
    {
        staticValueManagerS sVMS = staticValueManagerGetter.getManager();

        //引き続きコライダーは停止
        GMS.setAllCollider2DEnabale(false);

        Time.timeScale = 1;             //パーティクルを使うため1にする

        GameObject tmpGO = (GameObject)Instantiate(_stageClearCaption);

        while (tmpGO != null)
        {
            yield return(null);
        }

        sceneChangeValue sceneCV = sVMS.getNowSceneChangeValue();

        //
        sVMS.addStoryProgresses(enum_StoryProgressType.Step);

        //新規キャラの追加
        GMS.saveBattleResultValues_EnterCharacterFlag(enumCharaNum.suzusiro_03, true, enumCharactorJoinType.sameEnju);

        GMS.saveBattleResultValues();
        //Debug.Log ("gotoStageSelect");
        //sVMS.changeScene (sceneChangeStatusEnum.gotoStageSelect);

        sVMS.setStoryProgress("0-6-0-2");
        sVMS.changeScene(sceneChangeStatusEnum.gotoTalkScene);
    }
	private void setStroyProgresses(string argsStr){
		// <forwardEvent:[abcd]>
		string tagMain = argsStr.Substring (1, (argsStr.Length-2));		//カッコの消去
		string[] spritStr = tagMain.Split(new string[]{":"}, System.StringSplitOptions.None);	//sprit

		string argsPosi = spritStr[1];

		//直接文字列指定
		//進行度をジャンプする
		Debug.Log("jump Sroty tag :" + argsPosi);

		sVMS.setStoryProgress(argsPosi);
	}