IEnumerator selectedSaveData()
    {
        boubleTapFlag = true;
        yield return(new WaitForSeconds(0.1f));

        staticValueManagerS sSMS = staticValueManagerGetter.getManager();

        //セーブデータの選択
        if (selectedSaveIndex == -1)
        {
            //new Game
            sSMS.createNewGameData();
        }
        else
        {
            sSMS.setSelectedSaveDat(selectedSaveIndex);
        }

        sSMS.changeScene(sceneChangeStatusEnum.dataLoading);
        boubleTapFlag = false;
    }