Exemple #1
0
 private void Start()
 {
     spriteManager = GameObject.FindGameObjectWithTag("SpriteManager").GetComponent <spriteManager>();
     parentMachine = transform.parent.GetComponent <machine>();                        //machine of the holder
     place         = transform.GetChild(0).gameObject.GetComponent <SpriteRenderer>(); //holder
     inventory     = GameObject.FindGameObjectWithTag("Inventory").GetComponent <inventory>();
 }
Exemple #2
0
 private void Start()
 {
     if (name == "MilkButton")
     {
         btn = transform.GetChild(0).gameObject;
         btn.SetActive(false);
     }
     spriteManager = GameObject.FindGameObjectWithTag("SpriteManager").GetComponent <spriteManager>();
     musicManager  = GameObject.FindGameObjectWithTag("MusicManager").GetComponent <musicManager>();
     parentMachine = transform.parent.GetComponent <machine>(); //machine of the holder
 }
Exemple #3
0
 private IEnumerator riotCoroutine()
 {
     allObjects = boardManager.getBoard();
     songSource.Stop();
     //make all people rioters
     for (int i = 0; i < rows; i++)
     {
         for (int j = 0; j < cols; j++)
         {
             allObjects[i, j].GetComponent <SpriteRenderer>().sprite = rioters[0];
             spriteManager tempSpriteManager = allObjects[i, j].GetComponent <spriteManager>();
             tempSpriteManager.Riot();
             allObjects[i, j].GetComponent <BoxCollider2D>().enabled = false;
             audioSource.PlayOneShot(riotEffect);
             yield return(new WaitForSeconds(0.1f));
         }
     }
     Instantiate(revoltImage, allObjects[rows / 2, cols / 2].transform);
     GetComponent <barFill>().ActivateUI();
     audioSource.Play();
 }
Exemple #4
0
 void Start()
 {
     sM = this;
     pHeight = Animator.StringToHash("groundOrAir");
 }
    // Use this for initialization
    void Awake()
    {
        instance = this;

        loadSprites();
    }
Exemple #6
0
 private void Start()
 {
     inventory     = GameObject.FindGameObjectWithTag("Inventory").GetComponent <inventory>();
     spriteManager = GameObject.FindGameObjectWithTag("SpriteManager").GetComponent <spriteManager>();
 }