private void Start() { spriteManager = GameObject.FindGameObjectWithTag("SpriteManager").GetComponent <spriteManager>(); parentMachine = transform.parent.GetComponent <machine>(); //machine of the holder place = transform.GetChild(0).gameObject.GetComponent <SpriteRenderer>(); //holder inventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent <inventory>(); }
private void Start() { if (name == "MilkButton") { btn = transform.GetChild(0).gameObject; btn.SetActive(false); } spriteManager = GameObject.FindGameObjectWithTag("SpriteManager").GetComponent <spriteManager>(); musicManager = GameObject.FindGameObjectWithTag("MusicManager").GetComponent <musicManager>(); parentMachine = transform.parent.GetComponent <machine>(); //machine of the holder }
private IEnumerator riotCoroutine() { allObjects = boardManager.getBoard(); songSource.Stop(); //make all people rioters for (int i = 0; i < rows; i++) { for (int j = 0; j < cols; j++) { allObjects[i, j].GetComponent <SpriteRenderer>().sprite = rioters[0]; spriteManager tempSpriteManager = allObjects[i, j].GetComponent <spriteManager>(); tempSpriteManager.Riot(); allObjects[i, j].GetComponent <BoxCollider2D>().enabled = false; audioSource.PlayOneShot(riotEffect); yield return(new WaitForSeconds(0.1f)); } } Instantiate(revoltImage, allObjects[rows / 2, cols / 2].transform); GetComponent <barFill>().ActivateUI(); audioSource.Play(); }
void Start() { sM = this; pHeight = Animator.StringToHash("groundOrAir"); }
// Use this for initialization void Awake() { instance = this; loadSprites(); }
private void Start() { inventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent <inventory>(); spriteManager = GameObject.FindGameObjectWithTag("SpriteManager").GetComponent <spriteManager>(); }