void SkillParticleSet(Acter targetacter) { skillParticle temp = new skillParticle(); temp.Particle = (GameObject)Instantiate(nowSkill.Particle, targetacter.transform); temp.Index = nowSkill.SkillIndex; targetacter.SkillParticleSet(temp); }
public override void SkillParticleSet(skillParticle value) { haveSkillParicle.Add(value); }
public virtual void SkillParticleSet(skillParticle value) { }