void Start() { dataSource = GameObject.FindObjectOfType <serialData>(); if (dataSource == null) { Debug.LogError("Couldn't locate serial data source."); } }
void Start() { dataPoints = new List <trackedDataPoint>(); dataSource = GameObject.FindObjectOfType <serialData>(); if (dataSource == null) { Debug.LogError("Couldn't locate serial data source."); } sourceName = gameObject.name; }