void Awake() { s_moneycalc = money.GetComponent<moneycalc>(); renderer = gameObject.GetComponent<Renderer>(); go_GUI = GameObject.Find("GUI"); s_selecttower = go_GUI.GetComponent<selecttower>(); }
void Awake() { s_moneycalc = money.GetComponent <moneycalc>(); renderer = gameObject.GetComponent <Renderer>(); go_GUI = GameObject.Find("GUI"); s_selecttower = go_GUI.GetComponent <selecttower>(); }
void Start() { coll = this.gameObject.GetComponent <SphereCollider>(); target = null; s_selecttower = go_GUI.GetComponent <selecttower>(); UpdateTime = Time.fixedTime + 0.3f; upgrading = false; enemiesInRange = new List <GameObject>(); LastShotTime = Time.time; }
void Start() { coll = this.gameObject.GetComponent<SphereCollider>(); target = null; s_selecttower = go_GUI.GetComponent<selecttower>(); UpdateTime = Time.fixedTime + 0.3f; upgrading = false; enemiesInRange = new List<GameObject>(); LastShotTime = Time.time; }